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Post by Xenkoriu Saedichi on Jan 16, 2009 13:49:10 GMT -5
I looked, but couldn't find any thread discussions about how the DMA will be administered in DF once it is released.
Will the DMA be focused in one server?
Will there be different groups of DMA members spread out across the servers to reach a larger population?
Will one or a few be in "command" in each server?
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Isse-Istar
Junior Member
Archmage of Sanguis Argentum (EU merc clan)
Posts: 50
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Post by Isse-Istar on Jan 16, 2009 14:21:00 GMT -5
The inclination now is towards one server.
As far as I understand people prefer single server. That is reasonable since trade would be actually useful to all member, even though there will be fewer of them.
No, this is an Association and we are all Associates. I believe clan masters wil have more leverage due to financial power and resource capacities. But still we all get a vote. Nevertheless I have made proposals and saw some support I believe of having some form of join leadership between multiple individuals and then have democratic vote for all potential policies.
Archmage Isse-Istar.
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Post by Si'aan Anoura on Jan 16, 2009 16:38:57 GMT -5
It is difficult to say at present. With the recent announcement by Tasos (which also buys us an extra month of planning time), it does seem that there will be quite a few servers at launch. It is will be hard to span them all from the get-go, and perhaps we should be discussing here and now whether we want to focus on one server to begin with, or whether we will start with a set number (say five?) and work from there.
In terms of the DMAs administration in-game, I understand it that there will be no 'official' in-game presence. It is too difficult to make the DMA a physical presence with so many different clans and their specific politics. At present we are still a discussion board, and at present that is working out quite well with no official leadership. I do not have an easy solution for forming leadership, as I fear the confusion and complexity of a specific formalised approach to something that has started as a relaxed and community based forum. In many respects, the need for "command" in a server shouldn't be necessary, as most if not all actions of the DMA in-game will be dictated by the contracts formed by DMA members and not the DMA itself.
Though I welcome all debate here on the best methods for dealing with the leadership issues due to arise over time, and how best to deal with multiple servers. I am waiting for the development of a section for forming contracts on the site. I think a discussion on that is also warranted.
Lady Si'aan Anoura.
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Post by Xenkoriu Saedichi on Jan 16, 2009 18:16:21 GMT -5
Well I think focusing everything into one server would be a loss to many people. Maybe spread out over a few servers at first and slowly expand.
As for leadership, I would personally have at least one member on each server that is really involved with the DMA just to sort of oversee the goings-on
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Post by Recneps on Jan 16, 2009 19:04:44 GMT -5
The situation with the organization of the DMA is pretty fluid at the moment. The original (and more than likely the end point) intention was to have the DMA be a gathering place for all tradesmen to sort out ideas, policies, possibilities and clan/guild formation etc. Hand in hand would be the collection of information about the various trades. It is less a organization in itself than a central hub for organizations to form, gather and correspond. While politics and rivalries obviously play a part in game. . . . Here they are put on the back burner. A member of the DMA need not deal with a "rival" if they choose not to. It has as much chance of forming mutual agreements among the same clans and opening possibilities that may have not existed otherwise. This is done without having to swear allegiance to any particular group or forsake it for the same purpose. As far as administration goes, the current plan is this. . . . The DMA forum will be merging with the DFcrafters website. Pylor has graciously offered to set up and host the forum on his server space as well as take care of domain names. DFcrafters website will be a compilation of crafting related info in Darkfall and run by Pylor. I'm not sure exactly what format he envisions for it but I presume it to be along the lines of lists and tables of skills, materials and the like. The DMA will be a forum attached to that site and serve pretty much the same purpose it does now. It's likely that the forum name itself will change to something along the line of "Merchants Inn" and will be considered the home of the DMA. I will be the admin to start it with and almost certainly several moderators will follow recruited from the membership. Pylor is working on a transfer application that will copy all the current posts and members over to the new format and it seems as though it will work out. Essentially right now the only delay is a bit of time for me to familiarize myself with the new forum software and structure it to its intended purpose. The Pylor and I need to find a block of time (for his sake ) that the existing DMA forum can be put in maintenance mode and the changeover can take place and any bugs can be worked out. That is the current plan and is of course subject to change. Recneps
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Ashka
New Member
Guardian of The Sundered Guard
Posts: 20
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Post by Ashka on Jan 16, 2009 23:01:25 GMT -5
As far as leadership is concerned, I personally don't see the need for any within the Merchants Association, aside from the forum/website administrators and perhaps a handful of trusted community members to serve as liaisons.
The more hands you start inviting into the kitchen, the messier things become.
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Post by Xenkoriu Saedichi on Jan 17, 2009 1:18:12 GMT -5
So then it seems that the majority of the DMA will be handled on the forums rather than in game.
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Post by Si'aan Anoura on Jan 17, 2009 1:24:00 GMT -5
I think that is the general plan. Since we will be able to access external websites from in-game, it will allow the forums to be quite useful, or the site generally (eg. if we have a section on contracts, it will allow members to log on to sign a contract etc.)
As soon as the DMA develops an in-game presence, it too become politicised. Thus, if we limit the presence of the Association in-game, we limit the amount of politicking that can occur here. Though I hope that members will recognise each other to some degree in-game (or perhaps we could, once we know more specific details about the game, make something that identifies members of the Association in-game? Just a thought?).
Lady Si'aan Anoura.
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Isse-Istar
Junior Member
Archmage of Sanguis Argentum (EU merc clan)
Posts: 50
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Post by Isse-Istar on Jan 17, 2009 2:58:03 GMT -5
I vote multi-server, although I think one server will be easier to maintain and is rather reasonable as I said before (just don't think I contradicted myself).
What I think is that if we go multi-server this board will have to have server-specific devision, since I don't think inter-server trade will be possible. Also to avoid conclusion we might want people to specify everywhere what server they are from.
Archmage Isse-Istar.
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Post by celestine on Jan 17, 2009 6:13:36 GMT -5
Heheh - would certainly be a shame to arrange a meeting somewhere between two associates... 3 hrs and a long trek through harsh wildlands later and one turns up at the grassy knoll.. 30 minutes of waiting, only to find the other person's been waiting too BUT ON A DIFFERENT SERVER *SIGHS*
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Post by Si'aan Anoura on Jan 17, 2009 14:06:22 GMT -5
Indeed Celestine! If we go multi server, we will need to separate categories on the forum for it, to avoid such confusions from actually occurring. I'm sure it would be possible to do!
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Post by Xenkoriu Saedichi on Jan 17, 2009 15:34:42 GMT -5
This seems like the best solution IMO
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