belthize
Junior Member
Independent Mercian Crafter
Posts: 58
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Post by belthize on Jan 5, 2009 13:12:19 GMT -5
This thread is primarily directed at un-clanned merchants. The following two quotes suggest that clans will have a greater than normal control over resources. I'm curious about others (primarily crafters) plans for gathering resources for crafting given that it appears the resource nodes with the highest efficiency (at least mines) will be clan owned. This likely extends to trees, farms, sheep and all other nodes in their area as well. - Let others do it and advertise crafted items if they supply the mats (tips appreciated)
- Buy off the trade boards
- Hire or have harvesters obtain materials by hook or by crook (finally get to use that term in it's intended fashion)
- Form your own self sufficient clan to craft and poach.
- Establish relationships with clans to harvest their land for a fee.
- All of the above
All of the above seems attractive at first but the stealing of materials from a clan's lands cause some long term image problems. Might be a good idea to advertise the site a bit more. Some small clans might decide a life of poaching is a very lucrative pass time. I guess it's OT but any thoughts on announcing the site in CD/New/Adv forums ? Currently we're a small percentage of crafters and virtually no harvesters. Thorsen Belthize
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dropbear
New Member
Freelance Pure Crafter
Posts: 31
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Post by dropbear on Jan 5, 2009 18:47:06 GMT -5
I have been wondering how I am goign to get going too. Seems kind of strange that the level of griefing will be so high for a month or 2 that you wont get sod all done near any town. This means going hours away an finding somewhere with no people to mine/harvest in hopes of being left alone. Then the trick is going to be getting back to town with anything in your pack.
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Post by ryahask on Jan 7, 2009 8:23:23 GMT -5
All of the above seems attractive at first but the stealing of materials from a clan's lands cause some long term image problems. Just to get this in there, it will cause more than just some long term image problems. Speaking as a prospective land owning Clan in Darkfall, if I find anyone is harvesting from our nodes without consent there will be ramifications. You have to make an example of any doing so or there will be no end to those that choose to steal from you, besides if I choose to look at this is a darker fashion this is an oppurtunity. Many Crafters may become part of Crafting nations after a time as it will be safe, there won't be special deals with your own Clan (As you'd need in a normal Clan), and there are likely to be other benefits that appear. Normally speaking, noone in their right mind would touch a Crafting nation, their clients would be pissed off and attack them. If a crafter of a Merchant Nation steals from my mines, what's to stop me from declaring that they need to kick that member and compensate me or face the machine of war? A few Clans might step up to defend you, but with a legitimate claim against you quite a few less would. This also works for a normal Clan, if you're part of a normal Clan and steal this is my oppurtunity to get that really tactically sound city you control without having to face the wrath of any nearby for unjustly attacking your Clan.
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belthize
Junior Member
Independent Mercian Crafter
Posts: 58
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Post by belthize on Jan 7, 2009 8:37:47 GMT -5
Yep, I was intentionally stopping short of saying 'you're screwed' because I figured folks would hop in and say how you could avoid being screwed . Clearly stealing from clans is a problem, that was pretty much the point of my post. Given that clans get to 'claim' resources and know when that claim has been violated I was curious how other merchants (crafter or harvester) planned to deal with it. Some clans will likely allow non-clan players to harvest but a those with control over the higher end resources almost certainly won't. Non-clanned crafters have to either find a way around them or relegate themselves to beginning/mid game items. Thorsen Belthize
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Post by ryahask on Jan 7, 2009 8:44:47 GMT -5
Well as I previously stated, I know for one my Clan will be actively seeking good crafters, and honest ones, to offer special deals with. Whether we give them a village of their own (And resources associated with it), allow them to regulate it as they wish, and ask for a discounted price on all goods we buy from them.
A Crafter, whether as part of a group or as an individual, needs to form a symbiotic relationship with either a War based Clan or a group of Mercenaries. No Crafter, again whether as part of a group or an individual, will be safe on their own as the reality is that when many see a Crafter they see free loot.
Another means, if you don't wish to form such a close bond with a Clan, is to write up a different contract where we harvest our own materials but sell them at a reduced price, again for a discount or for sole rights to the goods produced by what's given.
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jadow
New Member
Posts: 2
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Post by jadow on Jan 7, 2009 9:12:45 GMT -5
As to gathering resources from clan owned nodes... couldn't you just ask the owner to allow you to gather in return for a discount on items or just simply pay the owner to harvest from his node?
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belthize
Junior Member
Independent Mercian Crafter
Posts: 58
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Post by belthize on Jan 11, 2009 8:44:31 GMT -5
As to gathering resources from clan owned nodes... couldn't you just ask the owner to allow you to gather in return for a discount on items or just simply pay the owner to harvest from his node? Absolutely (last item on my list). Nodes may have 'volume'. They may only support X pieces harvested/time unit. This isn't at all clear if they do. A smart clan will allow external people to harvest their nodes right up till that limit is reached. That way their members get all they want and the clan can then tax the outsiders. How that tax works I have no clue. It's possible they get a direct volume, so if you gather 10 and they set the tax rate and 20% 8 goes to your pack and 2 goes to their bank. It may well be it's merely a trust thing. You can harvest if you give us 25% of what you gathered. Whether you give it to them or they trust you is purely up to both of you. I really have no clue but in general I'm sure some clans will permit it. How many do probably depends on game mechanics and how valuable the resource is. Thorsen Belthize ps: Check out 6.69 at df.warcry.com/faq/view/39 The implication is resources are distributed in a 'natural' way not a 'fair to teams' way. There's probably balance in terms of rarity radiating out from the Capital cities but in terms of type. Each kingdom won't have one of all resources. This is excellent for trading .
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eljayco
New Member
Mirdain Freelance Crafter
Posts: 26
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Post by eljayco on Jan 11, 2009 16:10:58 GMT -5
I'm assuming that any clan owned resources are clearly marked?
I know we don't know yet but mines and farms for example would be nice if there is a sign post indicating the owner or failing that when you try to harvest you get a pop up letting you know?
Personally if I take up harvesting I will only take free resources, owned ones I will seek permission. If life as aharvester turns out to be too depressing due to constant death then I will resort to buying my resources and setting up deals with potential customers.
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Post by Si'aan Anoura on Jan 11, 2009 17:12:38 GMT -5
[...] Personally if I take up harvesting I will only take free resources, owned ones I will seek permission. If life as aharvester turns out to be too depressing due to constant death then I will resort to buying my resources and setting up deals with potential customers. See, that's where I'm hoping members will either strike up deals with the clans who own/control the resource, OR, if the clan won't deal with you, then hire mercenaries to protect you while you DO take the resource (I wouldn't mind helping with the latter). Lady S.
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Post by khaene on Jan 12, 2009 2:57:52 GMT -5
I plan to harvest from the environment until I can get a feel for the real value of logs/ore/grain/whatever. After that I'll probably seek out some friendly clans having trouble keeping up with their resource production and try to strike a deal with them beneficial to both of us. Without getting a sense of how much that stuff is worth you might end up screwing yourself over working out of a clan's mine.
A more interesting (and much less carebear) possibility is to find a clan that's already hostile to your race and simply harvest from their mines. I'd be hesitant to do this if they're members of an Agon-wide trade association however. (DMA?)
Hell, if there's ever opposing trade organizations for the different factions you could even get a "letter of marque" and call it privateering instead of stealing.
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Eldaran
New Member
Ranger of Varandale
Posts: 2
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Post by Eldaran on Jan 14, 2009 9:40:23 GMT -5
I won't be harvesting much ore, but wood and animals skins will be something I use everyday. There are quite a few of us here (I believe) who come from other Clans. I think we guilded members will be able to help out the non-guilded, or extend an invitation to join said Clan. We will have to see how this all fleshes out in game.
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Post by celestine on Jan 15, 2009 4:46:29 GMT -5
A good question posed here..
I'd imagine some diplomacy and negotiation with Clans might help? Perhaps lone crafter types could come to an arrangement with a clan (especially with the more PVP/combat orientated clans who won't have their own crafters or large clans where resources outnumber the amount of harvesters?)
They allow you to work their resource nodes in return for some sort of payment (free crafting perhaps or gold even)
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Post by Si'aan Anoura on Jan 15, 2009 5:24:17 GMT -5
Indeed. Once the DFO is released, we will have a section (Recneps being willing) for deals and contracts to be made between clans/clans, clans/freelance, freelance/freelance. All in due time. Though I am putting a lot of pressure on poor Recneps to do all this; our trusty webpage coordinator!
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