tyorl
New Member
Posts: 2
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Jan 5, 2009 12:53:33 GMT -5
Post by tyorl on Jan 5, 2009 12:53:33 GMT -5
Thanks for setting it up. It will be a nice place to meet
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dropbear
New Member
Freelance Pure Crafter
Posts: 31
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Jan 5, 2009 18:44:09 GMT -5
Post by dropbear on Jan 5, 2009 18:44:09 GMT -5
yer, wonce we get soem mroe people involved it will be good. I was wondering for the Admin, you want us to put the forum in our sigs on the forums ? for crafters that might be interested ? would be a way to spread the word a bit ?
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belthize
Junior Member
Independent Mercian Crafter
Posts: 58
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Jan 5, 2009 19:00:46 GMT -5
Post by belthize on Jan 5, 2009 19:00:46 GMT -5
Glad you made it over. Still a bit thin pop wise but I'm sure there's a lot of crafters/harvesters itching for a discussion forum.
Recneps, if you see this say the word about advertising, it's your gig so you get to say how small or big you want it.
We definitely need harvester types here ... without them things grind to a halt. Eventually folks will harvest when they see it's worthwhile but I'd rather deal with folks focusing on it from day one.
Thorsen Belthize
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Jan 5, 2009 19:57:45 GMT -5
Post by Recneps on Jan 5, 2009 19:57:45 GMT -5
I've got no problem at all with using the sig/addy etc.
Getting the word out can only grow the community. Of course more people brings more troublesome members but at least here we have a way of dealing with it.
I thought about posting on the official forums but was still dealing with the "identity crisis" of the board. Doc seems to be more or less taking the lead in a official crafting/merchant clan formation (if such a thing is possible) But it doesn't have to be stuffed into (or exist seperately from) DMA.
I still haven't made up my mind where I want to fit in game. I'm not much on the guild thing honestly. I guess I see the DMA as a kind of trade association. Not actually a identified clan but more of a group of people in the same area of in game work.
I can see the usefulness of crafters even within a guild using the forums and the contacts there to aid in gathering materials resources etc. Kind of the "Hey, I'm looking for a LOAD of lumber, anyone have some to spare? My clan can trade/pay x amount"
Just off the top of my rather befuddled head I can see. . . . .
A trade/for sale board for excess materials
A inquiry board about finished products from interested parties
The scheduling of gathering parties in force
A DNS list of some type. (I would really enjoy making ganking one of our fellow crafters have some repurcussions. Especially if it was on a large scale basis. I could see that being a somewhat powerful tool.)
A board for discussing the best places, ways to gather materials and how to put them together.
Etc.
Of course NONE of this prevents a crafting clan from using the board. I'll even set them up with their own private section if they would like. I could see a official DMA guild being formed as but operating out of NPC cities rather than attempting to hold our own and allowing other crafters to be in the alliance as associate members.
Again. . . . Just tossing out ideas. I'm finding it really hard to make too many decisions with the lack of information on the in game system. But I'm looking forward to it coming
So yes. . . . Pass the word, Use the sig, knock yourselves out.
Recneps
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belthize
Junior Member
Independent Mercian Crafter
Posts: 58
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Jan 5, 2009 20:17:01 GMT -5
Post by belthize on Jan 5, 2009 20:17:01 GMT -5
I'm pretty much in the same boat. My current leaning is toward a good affiliation of 5-8 crafters, enough to cover all the bases with good overlap for larger orders, time differences etc. Whether that's a formal or informal affiliation (ie clan tag) is a secondary issue to me, I doubt it makes much difference initially. I'm assuming a pure crafter can cover 20-25% of the crafting skills but maybe not. I don't want to feel pinned down to one area or I might change trades or change combat/harvest/craft skill balance. I agree on DMA being a trade association/information clearing house, inevitably some folks will form closer bonds. We definitely need to attract the attention of dedicated harvesters, a crafter without mats is a door stop. Guess we should un-hijack Tyorl's thread . Throsen Belthize
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Jan 5, 2009 22:42:35 GMT -5
Post by Skiodra (doctorm119) on Jan 5, 2009 22:42:35 GMT -5
I also don't see why it needs to be an actual clan it just seemed like that would be easiest. Also I don't want to seem like some dictator its just no one else seemed to be moving on this. Anyway, I'm cool with organizing however the majority wants it.
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Jan 5, 2009 23:01:52 GMT -5
Post by Recneps on Jan 5, 2009 23:01:52 GMT -5
Oh, not big deal Doc, I didn't take it that way. I understand. This is the type of deal that whoever sticks their foot in it first ends up holding the ball.
I'm very mixed on the whole thing. I think "DMA" needs to exist in even the most basic form regardless, for the reasons I mentioned. The most realistic strucure I can see is perhaps a DMA guild that is basically a core group and a name to attach to the entity as a whole. Perhaps it will make certain features available in game that are exclusive to guilds as well. But at the same time allow anyone who wants to join as a associate member so they can gain some benefits of the group without having to be 100% dedicated to the Guild.
Then there's a basic charter and rules that would need to be generated. What earns a DNS rating? Individual or clan? The DMA would need to be all race to allow the most complete access to resources and customers. . . . So how is a situation resolved where a members clan is attacking anothers? What level of support does a associate member receive? Lot of questions to be answered.
Recneps
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dropbear
New Member
Freelance Pure Crafter
Posts: 31
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Jan 8, 2009 4:03:02 GMT -5
Post by dropbear on Jan 8, 2009 4:03:02 GMT -5
Only thing I would suggest if we are going to use this forum to mix an socialize as crafters,is we leave out clan politics ?. If we don't bring in clan hates an politics here then it would make for a better place ya think ?
Or would people rather be "fighting" in the spirit of clan war. Ya recon we have a "sign up" leave ya clan politics at the door ?
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Jan 8, 2009 15:40:25 GMT -5
Post by Si'aan Anoura on Jan 8, 2009 15:40:25 GMT -5
Only thing I would suggest if we are going to use this forum to mix an socialize as crafters,is we leave out clan politics ?. If we don't bring in clan hates an politics here then it would make for a better place ya think ? Or would people rather be "fighting" in the spirit of clan war. Ya recon we have a "sign up" leave ya clan politics at the door ? I agree with you Droppy! This should be a forum that is above those politics. We are here to provide a means for contact and setting up contracts etc. Perhaps, if people wanted to allow the discussion of politics, we could make a separate section where members are free to bicker and argue about the politics on their server, but that it stays in that section. Could be a good idea to have it - with time perhaps? Lady S.
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dropbear
New Member
Freelance Pure Crafter
Posts: 31
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Jan 8, 2009 17:30:30 GMT -5
Post by dropbear on Jan 8, 2009 17:30:30 GMT -5
(snickers)...Droppy!! ? haha I love it. Ok that is my new nickname (Droppy the Dropbear)
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